The day has come, for the third time. Believe it or not, this is the third time GTA V has come out in a console generation, despite its initial release almost nine years ago. Rockstar Games wants to continue squeezing the possibilities of Los Santos up to the new generation.
In 2013 we could see how Michael, Franklin and Trevor tried to conquer Los Santos on PS3 and Xbox One, but the definitive jump is made on PS5 and Xbox Series X/S. For this reason, The Bits Analyst has made one of its usual comparisons, this time using the versions of each Sony console.
As always, we are going to clarify the weight of the game on each system, as well as its resolutions and frame rates:
- PS3: 720p at 30FPS. 33GB in size.
- PS4: 1080p at 30FPS. 91.42GB in size.
- PS5: three display modes. 92.76GB in size.
- Fidelity Mode: 2160p at 30FPS.
- Performance Mode: 1440p at 60FPS.
- RT Performance Mode: Dynamic 1440p at 60FPS.
On PS5 all sections have been slightly improved and is close to the possibilities offered by GTA V on PC in Ultra. In fact, there are aspects like lighting that look better on console. If we go to the direct comparison with PS4, the most notable changes are seen in the shadows, drawing distance and reflections.
The Analyst explains that the Fidelity mode shows greater details than the other modes, although visual bugs can occur in the shadows during image format changes. With respect to framerate, it is tremendously stable on PS5 and the load times leave those of PS4 and PS3 at the height of the bitumen.
Remember that you can get GTA Online totally free on PS5 for a limited time, while all versions are reduced in price. In Russia they will not be able to enjoy these improvements, as Take-Two has decided to end its business in the country.