In this selection you have books about the history of video games, but also novels.
Video game fans also have many options for read in your spare time. There are many books that review the history of video games from his origins up to the present and from different points of view. Or focused on mythical sagas like The Legend of Zelda or Sonic The Hedgehog. If you’re looking for something to read, here’s a full list of best video game books that you can buy right now.
These are not necessarily historical books, but also there are novels and art books. The latter stand out for showing through illustrations the creative process of video games and in this category you can find titles like Cuphead, Tomb Raider or Ratchet & Clank, among others. They are the most common, but if you want works with more information on the industry, here we show you essential books for video game lovers.
There are many novels that revolve around video games and fictional worlds like Ready Player One. This story was made into a movie by Steven Spielberg and is full of retro references for the nostalgic. That is to say that in its pages there is also a lot of history about the first games and home consoles. Besides, Subway 2033 is one of the best apocalyptic books and has had video game adaptation becoming one of the best valued sagas in its genre. In any case, in this selection there are books for every taste.
Top 10 best video game books
- Blood, Sweat and Pixels by Jason Schreier. The popular video game journalist delves into video game development from the least friendly face and making special mention of the technical difficulties they have had. Among them, some of the most popular games such as bioware difficulties to meet impossible deadlines with Dragon Age: Inquisition or the disagreements between Bungie and Microsoft to create Destiny. In this book you will learn the ins and outs of some video games and the obstacles they had to complete their development.
- Ask Iwata by Satoru Iwata. This book collects the reflections of Satoru Iwata, CEO of Nintendo who passed away in 2015, originally published by Hobo Nikkan Itoi Shinbun on their website. A way to meet the person who had behind the businessman from your own experiences and thoughts. This compilation includes a special interview with Shigeru Miyamoto that he knew Iwata better than anyone. Satoru Iwata was one of the most important figures in the video game industry and the most honest image from Nintendo.
- Console Wars, by Blake J. Harris. Most of these books you can find both in Spanish and English. The same happens with Console Wars, an essential work to really know how “the console war” was born in the golden age of video games. Console Wars is a riveting business thriller that tells how Sega, a brave little company led by a visionary and a team of rebels, challenged the almighty nintendo and revolutionized the video game industry.
- DOOM Masters by David Kushner. There are games that have actively contributed to the possibilities of the video game with titles like DOOM, so this book tells the story of John Carmack and John Romero. Together they challenged all established business models to build a multi-million dollar company and created controversy internationally. Above all, they lived a unique and exciting adventureleaving behind the broken homes of his childhood to give himself body and soul to his obsession with games and computingcreating in the process two of the most successful, celebrated, and controversial franchises in video game history: DOOM and Quake.
- The History of Dinamic, by Jesús Martínez del Vas. There is also room for spanish development of video games that lived its Golden Age in the 80s, when Dinamic was taking its first steps. Nacho, Víctor and Pablo Ruiz set up a food business in their home. sale of homemade games by mail, which they served by manufacturing the cassette tapes and their respective covers. Just three years later they billed 140 million pesetas a year. This is the chronicle of the rise and fall of Dinamic, its successes and its frustrations. It is the history of each game appeared under its already iconic logo as Game Over, Abu Simbel Profanation or Army Moves.
- Retro Gaming by Mike Diver. A perfect book for all gamers who enjoy electronic entertainment as it runs through the videogame history. From Atari and Sega to Nintendo and Sony, from Asteroids and Pac-Man to pokemon and zeldathis book has all the most popular characters, games and consoles in the over 40 years of hits in arcades, computers, consoles and slot machines. That also includes titles that changed the rules of the game like Golden Eye 007 or Mario Kart, among others.
- Nintendo’s Super Mario Bros. Encyclopedia. Without a doubt, it is the book that all Super Mario and Nintendo fans should have. The Official guide that reviews the history of Super Mario through original illustrations, interviews, curiosities of the characters that appear in video games and much more. This book is made up of 256 pages showing the keys to the creative process of the 17 main installments in the series, from the NES classic to Super Mario World 3D.
- The Legend of Zelda: Hyrule Historia, by Shigeru Miyamoto, Eiji Aonuma, Akira Himekawa. This book was released for the 25th anniversary of The Legend of Zelda, so it’s an essential jewel for any player. It includes exclusive and never seen information like the official timeline of the saga, conceptual art, character designs and discarded sketches explained in detail by the designers and creators of the games themselves, as well as a revealing introduction by Shigeru Miyamoto himself. This way you will be able to know everything about one of the most important sagas of video games.
- The Art of Cuphead, by Studio MDHR. As we anticipated, there are many video game art books available in stores such as Amazon. Here we highlight Cuphead as it is a game with a unique art style inspired by the 30’s animation. All the frames of the game have been drawn by hand in a traditional way and in this book are the early concept artsthe production work or the first ideas that went into the creation of the characters as cuphead and mugmanbosses, stages and much more.
- Metro 2033, by Dmitry Glukhovsky. The popular Metro video game series is based on Glukhovsky’s novels that take place in a post apocalyptic world. Year 2033, Moscow. The survivors of the terrible nuclear war that has devastated the world have taken refuge underground, on the subway network. In each of the stations, converted into small city-states, its inhabitants are grouped around the more diverse ideologiesreligions or moved by a single objective: to prevent an invasion of the mutant creatures of the outside.
- Ready Player One by Ernest Cline. Again, we are before a book of futuristic science fiction which takes place in the year 2044. Wade Watts is a young man who prefers the virtual reality video game OASIS to the increasingly bleak real world. The creator of the video game assures that he has hidden an easter egg and whoever manages to find it will inherit his fortune. The keys to the enigma are based on the geek culture of the late twentieth century and one day Wade manages to solve the first puzzle Of the prize. From that moment he must compete against thousands of players.
- The Great History of Video Games, by Steven L. Kent. An edition that is sold out in its physical version, but the digital one is available if you have kindle. It is an entertaining, addictive and captivating book that teaches some of the most exciting stories of video games. He recounts how this fringe hobby became a cultural phenomenon, the birth of companies like Nintendo or Electronic Arts and other exciting events in the world over more than 40 years.
This is just a small selection of books of major video games, but there is a lot of variety. They have even released books with gastronomic recipes from Assassin’s Creed or World of Warcraft. So in addition to knowing all the details of your favorite gamesyou can cook the dishes that appear.
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